Category: Nature
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“Asphalt Xtreme” Storyboards
Woohoo! Here’s another fun project from earlier this year that I’m very proud to show- fun video game racing action! The “Asphalt” Series is well known in gaming circles as a premium racing product and I was very excited to be involved with my clients at PSYOP for their pitch and production of this […]
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Red Bull / Audi Storyboards
Here’s a very fun spot I did a while back for Red Bull/Audi; a little cross promotional effort to reinforce mutual branding and associations. Basically, it’s a mini-documentary of an extreme sports spectacle: a never-before-seen coordinated group of stunts with multiple flight technologies being expertly demonstrated, and beautifully shot. This kind of event is more “captured” […]
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Labatt Blue “Epic” Storyboards
I had a good run a couple of years ago getting hired to draw storyboards for an ad campaign for Labatt Blue, a Canadian Beer brand. They have a Bear character (just an actor in a bear suit) who is their Party Champion – a “Duff Man,” if you will- who shows up at opportune […]
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Intel Series pt 6: “Kayak”
Our last one for the Intel series! What a journey. Starting out, we see a typical video conference. Our high profile businesswoman is kicking corporate butt. But then we reveal that she’s actually lakeside- using the power of Intel to convince her colleagues that she’s all business, but actually keeping a great work/life separation. […]
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Intel Series pt 3: “Drone”
Lost in the woods? Panicked for your life? Hunted by bears? No worry, Intel is there with a superintelligent rescue drone to track you by your heat signature and lead you back to civilization- capable of dodging trees in it’s path as well. This board continues the Intel Series I knocked out a while […]
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Intel Series pt 2: “Cliff”
Just a quick post today – I’ve got quite the backlog of great boards waiting to go up but I have been too busy to make posts! So I’m just going to kind of rush through the rest of the “Intel” series- after all, I did them all in one day (practically) and no […]