Category: Video Games
-
Lineage: Red Knights! Storyboards
A couple years ago, I had a great time working on a series of spots for a very popular (in Korea) game called Lineage. The anthem spot was about a minute long and had lots of action and fun characters, and it’s the subject of this post. The story goes- we find our hero protagonist…
-
“War Planet” Storyboards
Hi! So here’s a fun one, if, I guess, you think war and conquest is fun… just kidding, of course you do! What could be more fun then kicking your friends’ butts in online multiplayer combat via iOS or Android device? NOTHING #LOL But seriously, I LOVE DRAWING WAR, something about it just flows out…
-
Xbox “Scorpio” Debut Trailer
Earlier this year I had a blast working with the good people at BLIND on their amazing project: The Xbox “Scorpio” debut trailer. This officially introduced the world to the Xbox One X, and it’s always an honor to be included on such high-profile assignments. I’ve generously been given permission to show some of the…
-
“Asphalt Xtreme” Storyboards
Woohoo! Here’s another fun project from earlier this year that I’m very proud to show- fun video game racing action! The “Asphalt” Series is well known in gaming circles as a premium racing product and I was very excited to be involved with my clients at PSYOP for their pitch and production of this great…
-
“Brave Frontier” Storyboards
So, here’s some awesome storyboards I did for a video game commercial- a mobile game app called “Brave Frontier,” which is apparently very popular. I wish I had more time to play games myself! Jumped into this project and worked concurrently with some very talented concept artists and directors to establish a very cool look…
-
Call of Duty “Extinction”- Cinematic
Lucky me, I got to work with the very talented folks at The Mill earlier this year, and storyboard their cinematic cutscene that they were doing for the new Call of Duty “Extinction” series. It’s a DLC expansion game, I believe, which means it’s a smaller, downloadable game, part of a very popular franchise, and…
-
“Call of Duty: Ghosts” Cinematic Storyboards – Part 4
This sequence was the load movie for the final mission of the video game- the big showdown, the final push of the forces of good versus the forces of evil. D-Day. Armageddon. All in. The plan? Knock out the satellite defenses in orbit which will allow the tank forces to breach the command control center…
-
Call of Duty: Ghosts – Cinematic Storyboards Pt. 3
This was a cool sequence- here we attempted to tell the story of how the balance of wold power shifted in this fictional universe and fostered the rise of the fascist warmongers in South America (it’s a video game, folks, not CNN). We open on a nuclear blast in the middle east- the fallout of…
-
Call of Duty: Ghosts – Cinematic Storyboards Pt 2 – “Clockwork”
It’s awesome when the final product closely resembles the storyboards. It clearly demonstrates success of the artist in his role as a visual storyteller. In this side-by-side comparison, you can see my original boards on the left and the final screenshots on the right. In storyboarding this sequence, I first reviewed the script and thought…
-
“Call of Duty: Ghosts” Part 1
On November 5, Activision released CoD: Ghosts, the hotly anticipated successor to the Call of Duty franchise. It’s set to make a bajillion dollars and influence untold impressionable young minds- and so I’m excited to share my small part in it. The summer months of 2013 were spent alongside my buddy Brian Yang, another Frameworks…