Category: Video Games

  • “Call of Duty: Ghosts” Cinematic Storyboards – Part 4

    This sequence was the load movie for the final mission of the video game- the big showdown, the final push of the forces of good versus the forces of evil.  D-Day.  Armageddon.  All in.  The plan?  Knock out the satellite defenses in orbit which will allow the tank forces to breach the command control center…

  • Call of Duty: Ghosts – Cinematic Storyboards Pt. 3

    This was a cool sequence- here we attempted to tell the story of how the balance of wold power shifted in this fictional universe and fostered the rise of the fascist warmongers in South America (it’s a video game, folks, not CNN).  We open on a nuclear blast in the middle east- the fallout of…

  • Call of Duty: Ghosts – Cinematic Storyboards Pt 2 – “Clockwork”

    Call of Duty: Ghosts – Cinematic Storyboards Pt 2 – “Clockwork”

    It’s awesome when the final product closely resembles the storyboards.  It clearly demonstrates success of the artist in his role as a visual storyteller.  In this side-by-side comparison, you can see my original boards on the left and the final screenshots on the right. In storyboarding this sequence, I first reviewed the script and thought…

  • “Call of Duty: Ghosts” Part 1

    On November 5, Activision released CoD: Ghosts, the hotly anticipated successor to the Call of Duty franchise.  It’s set to make a bajillion dollars and influence untold impressionable young minds- and so I’m excited to share my small part in it. The summer months of 2013 were spent alongside my buddy Brian Yang, another Frameworks…