“Call of Duty: Ghosts” Part 1

COD_1_title

On November 5, Activision released CoD: Ghosts, the hotly anticipated successor to the Call of Duty franchise.  It’s set to make a bajillion dollars and influence untold impressionable young minds- and so I’m excited to share my small part in it.

The summer months of 2013 were spent alongside my buddy Brian Yang, another Frameworks artist, holed up in a dark, secluded section of The Mill’s LA studio, cranking out thousands (well, hundreds) of detailed storyboard frames under the exacting eye of creative director Paul Mitchell.  The Mill was contracted by Activision to produce the cinematic cutscenes/load movies that play between the game levels and stylistically set the mood and tone of the entire game.

Over the next few weeks I’ll be sharing some of my storyboard work on this project and blogging about the experience.  It was some of the most fun I’ve had in my career thus far.  Here’s a few select frames, a taste of what’s to come:

deerhunt_new_1a_0012_Layer 13

deerhunt_new_1a_0019_Layer 20

NML_1a_0006_Layer 7

satfarm_new_0013_Layer 14

satfarm_newb_0004_Layer 5

So stay tuned!

And for an in-depth summary of the project in general, check out this blog post from The Mill, and you can catch a montage of the final vids we produced.


Posted

in

, , , , , , , ,

by

Tags:

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *